With the shutdown of the Own3d streaming service in 2013, Twitch is by far the most popular streaming service for esports, competing towards other providers corresponding to Hitbox.tv, Azubu, and YouTube Gaming. Dreamhack Winter 2011 reached 1.7 million distinctive viewers on Twitch. While protection of stay occasions often brings in the largest viewership counts, the latest popularization of streaming services has allowed people to broadcast their own gameplay independent of such events as nicely. Individual broadcasters can enter an agreement with Twitch or Hitbox by which they obtain a portion of the commercial income from commercials which run on the stream they create. Often, recreation developers provide prize cash for tournament competitors instantly, but sponsorship can also come from third events, sometimes corporations selling laptop hardware, power drinks, or laptop software. Generally, internet hosting a big esports event is not profitable as a stand-alone venture.